Technical analysis of Insomniac Games’ Marvel’s Wolverine suggests that the PlayStation 5 Pro’s hardware-accelerated ray tracing capabilities are significantly more efficient than previous iterations. Ahead of the game’s scheduled release on September 15, 2026, performance benchmarks indicate that the “Advanced Ray Tracing” mode on the mid-gen console operates with improved efficiency compared to standard modes.
This efficiency demonstrates the impact of the PS5 Pro’s dedicated ray tracing hardware. While the base PlayStation 5 targets 60 FPS as its default setting—a first for an Insomniac title—the PS5 Pro utilizes these hardware improvements to maintain high frame rates while simultaneously increasing the complexity of lighting and reflections.

The Mechanics of Advanced Ray Tracing
The “Advanced Ray Tracing” feature exclusive to the PS5 Pro is not a singular effect but a suite of visual enhancements. According to technical assessments, the mode integrates screen-space global illumination, ray-traced ambient occlusion, and significantly higher-resolution reflections than those found on the standard model. Despite the increased computational load of these features, the console’s architecture prevents the sharp performance drops typically associated with high-end ray tracing on console hardware.
Central to this efficiency is PlayStation Spectral Super Resolution (PSSR), Sony’s AI-driven upscaling technology. By using PSSR to handle image reconstruction, the PS5 Pro can dedicate more of its GPU budget to the “Advanced RT” features. The standard 60 FPS target remains the baseline for stability.
Engine Tech and Critical Reception
Beyond the lighting upgrades, Marvel’s Wolverine introduces several engine-level advancements. The game features a new persistent volume mass simulation for its blood and gore physics, allowing effects to remain visible on characters and environment surfaces throughout combat encounters. This is paired with a highly destructible environment system designed to react to Wolverine’s claws in real-time.
The game currently holds a Metacritic score of 77 following the lifting of the review embargo on September 10, 2026. While some technical reviews have noted that certain background elements still rely on Cascading Shadow Maps rather than full ray-traced shadows, the consensus points toward a significant leap in image stability and reflection quality on the Pro hardware. The use of PSSR is specifically credited with providing a cleaner image compared to the FSR-based or custom upscaling solutions used on the base PS5 hardware.
As the launch date of September 15 approaches, the efficiency of “Advanced RT” serves as a benchmark for how Sony’s mid-generation refresh handles heavy first-party titles. For players on the standard PS5, the game remains optimized for a 60 FPS experience, though it lacks the specific global illumination and ambient occlusion layers found in the Pro-exclusive settings.
