thatgamecompany Launches thatgamepublisher for Indie Games

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  • Expansion into Publishing: thatgamecompany establishes thatgamepublisher to fund and support artistic projects centered on human connection.
  • Financial Foundation: The new arm is led by SJ Xue and utilizes profits from Sky: Children of the Light, which surpassed 300 million downloads by mid-2026.

The Launch of thatgamepublisher

Following two decades of developing titles like flOw and Flower, thatgamecompany (TGC) has officially expanded its operations by launching a new publishing division. Titled thatgamepublisher, the arm is designed to champion games that prioritize emotional depth and artistic integrity. This announcement follows the studio’s 20th anniversary celebration in May 2026, marking a significant transition for the creators of Journey.

The initiative is led by SJ Xue and is sustained by the significant revenue generated from Sky: Children of the Light. As of mid-2026, Sky has reached a milestone of over 300 million downloads, providing the financial resources necessary to support external developers. This move reflects a shift toward a more robust presence for indie-focused titles, similar to the creative interest surrounding Ylem’s Cat: New Girl and Cat Action-Adventure, which highlights the industry’s continued appetite for unique narrative experiences.

Vision for Emotionally Ambitious Projects

Jenova Chen, co-founder of TGC, has stated that thatgamepublisher aims to foster a new genre of interactive media. The focus remains on games that move people in ways comparable to literature and film, moving away from traditional genre tropes in favor of human connection. Chen has noted that modern distribution is increasingly shaped by player communities and digital influencers rather than relying solely on legacy platforms or traditional retail models.

As a full-service publisher, the division offers a suite of resources for its partners. These services include marketing, creative strategy, community management, and direct funding. The publishing arm is open to a wide variety of project scales, indicating that it will support everything from solo indie creators to larger teams managing AA-level budgets. This inclusive approach mirrors the diversity found in the broader market, ranging from massive franchises to specialized experiences like Final Fantasy Resonance and its specific gameplay aesthetic.

Current Portfolio and Future Outlook

As of August 2026, thatgamecompany establishes thatgamepublisher as an active participant in the industry with several signed projects already in development. While specific titles have not been revealed to the public yet, the studio has confirmed that multiple unannounced projects are currently under the new division’s wing. These projects are expected to align with the studio’s established history of creating emotionally resonant experiences that challenge standard gaming conventions through play.

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