Borderlands 4 (BL4) Update 1.100.002 Patch Notes (Version 1.11)

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The Borderlands 4 Update 1.100.002 (Version 1.11) arrived on September 17, 2026, for PS5, Xbox Series X/S, and PC. This patch focuses on resolving cosmetic progression issues for the newest Vault Hunter and refreshing the weekly boss and mission rewards.

Loveless the Hacker Cosmetic Fixes

The primary character-facing change in this update is the implementation of Shared Progression support for Loveless the Hacker. This update ensures that any Heads and Skins earned for Loveless are correctly tracked and available across the account.

Loveless the Hacker is part of Story Pack 2, which also includes the “FL4K and the Last Resort” campaign. This content bundle is included for players who own the Borderlands 4 Super Deluxe Edition or the Vault Hunter Pack.

Weekly Content Rotation: September 17

The update marks the start of a new weekly rotation for the Big Encore activity and wildcard missions. Players targeting specific loot drops can find the following bosses in the current lineup:

  • Idolator Sol
  • The Timekeeper
  • Vile Prototype
  • Fractis

The Weekly Wildcard Mission for this period is “Hangover Helper,” which rewards players with the Lucian’s Flank, a Vladof Assault Rifle.

Technical Fixes and Performance

In addition to character and loot updates, Gearbox has addressed a specific immersion issue regarding local co-op play. In the Providence area, splitscreen zipline screen shake and haptics are now limited to the active player’s character, rather than affecting both players simultaneously.

Detailed official notes for this update can be found on the 2K Games website.

What This Means for Players

For those playing Loveless the Hacker, this update removes the friction of losing access to earned cosmetics when switching between characters or starting new playthroughs. The inclusion of the Lucian’s Flank in the weekly mission provides a reliable path to a high-fire-rate Vladof weapon. Players engaging in splitscreen co-op will also find the Providence area significantly less disorienting now that haptic feedback is localized to the interacting player.

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