Idea Factory Launches IFChronicle Brand with Psycho-Pass Writer’s ICONOLOGY

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Idea Factory has officially introduced its new visual novel brand, IFChronicle, marking a strategic pivot toward crime suspense and psychological thrillers for global audiences. The brand’s debut project, ICONOLOGY, is a narrative-driven adventure currently in development for Nintendo Switch and PC.

The announcement positions IFChronicle as a distinct label from the publisher’s established romance-heavy catalogs. By focusing on “chronicles” or recorded histories and “if” branching possibilities, the brand aims to deliver more mature, investigative experiences that support multiple languages, including English and Chinese, from launch.

A high-tech investigation terminal showing cognitive paintings and data.
focuses on mature, investigative storytelling.

The Vision Behind ICONOLOGY

The development of ICONOLOGY features a collaboration between Idea Factory and Dokidoki Grooveworks. The title’s creative direction is anchored by screenwriter Makoto Fukami, who is widely recognized for his work on the dystopian crime series PSYCHO-PASS. Fukami’s involvement signals a shift toward the gritty, high-stakes storytelling often associated with his previous work.

The story follows Haruho Tsubakiya, an art student driven by a personal vendetta. Haruho is seeking to resolve a cold case involving the murder of her parents, which took place ten years prior to the game’s events. Her journey into the criminal underworld is facilitated by her unique perspective as an artist, blending traditional detective work with psychological analysis.

The ‘White Cube’ Investigation System

A central feature of ICONOLOGY is the “White Cube,” a gameplay mechanic that serves as the protagonist’s primary investigative tool. This device allows Haruho to access the subconscious thoughts of suspects, which are then rendered visually as “cognitive paintings.”

A visual blend of art and data representing a suspect's subconscious.
Players must interpret 'cognitive paintings' to solve the game's core mystery.

Instead of standard interrogation tactics, players must interpret these abstract visual representations to decode a suspect’s true intentions and memories. This system bridges the gap between Haruho’s background in art and the technical requirements of modern criminal investigation.

According to the official Steam store page, the game will feature detailed character art and environmental design that supports the interpretation of these “cognitive paintings.” While a specific release date has not yet been finalized, the project is part of a broader effort by Idea Factory to expand its presence in the Western PC and console markets with simultaneous multi-language support.

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