BeamNG.drive Brings Soft-Body Physics to PS5 and PS5 Pro on October 19

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BeamNG.drive, the high-fidelity soft-body physics simulation that has spent over a decade as a PC exclusive, is making its console debut on PlayStation 5.

The transition marks a significant technical milestone for the title, which has been in Early Access on PC since May 2015. The PS5 version will utilize modern upscaling technologies to maintain performance, featuring AMD FSR 3.0 support on the base console and PlayStation Spectral Super Resolution (PSSR) for the PS5 Pro.

The v0.40 Update and Console Features

The PlayStation 5 launch coincides with the release of the v0.40 update, which brings several new additions to the ecosystem. For the first time, players will have access to a local split-screen mode, allowing for couch co-op or competitive play—a feature specifically optimized for the console experience.

The update also introduces a new vehicle to the roster, though the developer has focused heavily on ensuring the core simulation remains intact. On PC, the game is celebrated for its granular damage modeling, where every component of a vehicle—from the engine block to the tie rods—reacts realistically to impacts and stress. This complex simulation will remain the centerpiece of the PS5 version.

Abstract representation of split-screen driving simulation.
The upcoming v0.40 update will introduce local split-screen support alongside the console launch.

Launch Limitations and Future Outlook

While the console version aims for feature parity in its simulation, certain staples of the PC experience will be absent at launch. BeamNG GmbH has confirmed that mod support will not be available when the game arrives on the PlayStation Store. Modding is a cornerstone of the PC community, and while the developer is reportedly exploring how to bring user-generated content to consoles, there is currently no confirmed timeline or scope for its implementation.

Additionally, players hoping for an immersive VR experience will have to wait, as PlayStation VR2 compatibility is not included in the initial release.

The move to consoles represents a strategic expansion for a title that has sustained a dedicated niche audience for nearly ten years. By leveraging the PS5 Pro’s PSSR and the base console’s CPU capabilities, the developers are attempting to prove that high-end soft-body physics can operate outside the specialized PC environment. While the tag suggests ongoing optimization, the release will provide the first opportunity for console players to test one of the most sophisticated driving engines in the industry.

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