Chronicles: Medieval Combines 900-Unit Battles With Third-Person Combat

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Raw Power Games recently showcased an uncut battle demo for Chronicles: Medieval, a hybrid action-strategy RPG that aims to simulate the scale of 15th-century warfare without sacrificing individual combat fidelity. Set against the backdrop of the Burgundian Wars, the demonstration featured approximately 900 active combatants fighting simultaneously in a Burgundy-inspired environment.

The Copenhagen-based studio, which consists of a team of roughly 100 developers, is utilizing a proprietary technology known as the “Massive Battle System.” According to developer technical briefings, this system is designed to handle large-scale military engagements while allowing the player to transition into direct third-person combat. This technical framework allows the game to maintain individual unit physics and AI behavior even as the player navigates the chaos of the front lines.

Conceptual art showing the transition from a strategic overhead view to a third-person combat perspective.
The game allows players to command armies before diving into direct third-person combat.

Merging Grand Strategy with Third-Person Action

The gameplay focus for Chronicles: Medieval centers on the tension between commanding an army and participating in the fray. During the showcase, the player character was seen utilizing a poleaxe from horseback, a mechanic that highlights the game’s focus on momentum-based damage and varied reach. This approach reflects the developer’s goal of creating a “seamless” experience where tactical oversight and personal skill are equally relevant.

The project benefits from a leadership team with significant experience in high-concept titles. Senior Game Designer Gareth Bourn, for instance, previously served as a lead designer at Hello Games, bringing a pedigree of managing ambitious, large-scale systems to this historical epic. In an IGN preview, the title was noted for its complexity and the density of its simulated environments.

Historical Authenticity in the Burgundian Wars

While some early speculation suggested potential fantasy elements, the current demonstration reinforced a strictly historical medieval setting. The demo specifically highlighted the context of the Battle of Morat (1476), a pivotal moment in the Burgundian Wars. By focusing on this era, the developers are emphasizing authentic 15th-century equipment and tactics, such as the aforementioned poleaxe combat and the specific formations used by infantry and cavalry of the period.

The “Massive Battle System” remains the core driver of the experience, enabling the game to render nearly a thousand combatants without the typical performance trade-offs associated with high-unit-count strategy titles. As development continues, the studio is focusing on how the AI handles these individual units in “Action” mode, ensuring that every soldier on the field reacts realistically to the player’s presence and the shifting tides of the battle.

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