The PUBG franchise is expanding into experimental territory with the introduction of PUBG: DED.NET, which utilizes a multi-match “run” system where a match lost still retains certain progression and abilities (ROMs). Set in a stylized, neon-drenched version of 1996 Cascadia in the Pacific Northwest, the spin-off aims to capture an audience beyond the core tactical shooter fan base by leaning into a faster, more aggressive “90s-coded” aesthetic.
Creative Director Dave Curd has characterized the project as a “mutant cousin” to the original game, focusing on high-intensity runs rather than massive scale survival.

The shift in gameplay mechanics introduces “ROM abilities”—specific advantages that players can stack across multi-match runs. DED.NET utilizes a persistence system where progress and certain abilities carry over, even if a match is lost. This loop is complemented by a “physical persistence” mechanic, requiring players to manage and treat injuries between runs to maintain peak performance.
The combat itself is described as “gross and loud,” featuring unconventional survival tactics. Players can utilize “light cannibalism” for health recovery, rip car doors off vehicles to use as makeshift riot shields, or even play dead to ambush opponents.
The project also serves as a strategic pivot following the quiet performance of “Blindspot,” a previous franchise spin-off. By utilizing a leaner team and a more specific genre focus, the developers are aiming to create a niche that feels both familiar to PUBG veterans and accessible to fans of extraction shooters and roguelites.
While a firm release date has not yet been announced, closed beta pre-registration is currently live on the official DED.NET website. The game’s reveal trailer recently showcased this high-energy direction, featuring industrial metal influences and a visual style that prioritizes “chaos” over the measured pace of the main PUBG title.
